The third maze introduces one-way doors, which disappear once the player passes through them, forcing them to take another route. Escape From The Mindmaster is a Faux First Person 3D Maze and Puzzle Game for the Atari 2600, and considered one of the best 2600 games ever made.It was released in 1982 by Starpath for their Supercharger.Written by Dennis Caswell. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. Although the exit is always at the bottom left corner of the maze, the path to it is always randomly generated. An alien being called the Mindmaster has kidnapped you and put you in a maze to test your intelligence and reflexes. Edited June 22, 2011 by oyamafamily Introductory maze having a square, round, X, and a double arrow-shaped Puzzle Peg. An alien being called the Mindmaster has kidnapped you and put you in a maze to test your intelligence and reflexes. » Space Invaders » Frogger » Solar Fox » Enduro » Asteroids » E.T.

An alien being called the Mindmaster has kidnapped you and put you in a maze to test your intelligence and reflexes.

File Name: Escape from the Mindmaster.zip File Size: 11.44 KB Genre: Action/Platform System: Atari 2600 Downloads: 1,894 Rating: (4.83 /5, 6 votes) Top 25 Atari 2600 ROMs. The test in this maze involves memorizing and repeating arrow sequences, for example: an onscreen arrow may appear pointing left, which then the player must move the joystick left after it disappears. If the difficulty switch is in the "A" position for either variable, they will be given 50 additional points for each advanced setting, along with a ranking by the MindMaster. The pegs are placed randomly each time the game is re-booted. This maze is vastly different from the others for several reasons: There is a monster wandering around the main hall of the first five mazes, and if he bumps into you, you'll lose a chance. Made by Starpath Corporation and published by Epyx, Inc., this puzzle game is available for free on this page. There are two ways to have the game end; one is for the player to run out of chances before completing all six mazes. Escape from the MindMaster utilizes a tape cassette through the Starpath Supercharger. If the player is able to beat all six mazes, they will be given additional credit in regards to difficulty level: if the player uses the default settings of nine chances with slow Stalkers, they will be awarded 50 points for each variable. As the levels advanced, the pegs begin to appear more similar to confuse the player. If it gets too close to the player, the maze will restart. The player's goal in the game is to solve the maze consisting of a series of hallways and rooms. There is a different-looking stalker in this maze again, along with another change in the Puzzle Pegs, being shaped like birds. Whether you win or not, your score is tallied and you get a rating from the Mindmaster. Escape from the Mindmaster for Atari 2600 VCS by Starpath Corporation, NTSC, screenshot, dump, ads, commercial, instruction, catalogs, roms, review, scans, tips, video On some of the walls of the maze are objects called "puzzle pegs", that fit into holes on other walls. River Raid. 1990, the year Escape from the Mindmaster was released on ColecoVision. On the default setting, the player has nine chances to escape all six mazes. If you win, you get a screen that says "A Winner! For Escape From The Mindmaster on the Atari 2600, GameFAQs has 3 FAQs (game guides and walkthroughs) and 2 user screenshots. In the test for this one, an onscreen arrow appears in the center, facing towards four areas of the screen (pointing either up, left, down or right). Each maze is more difficult than the last. Escape From The Mindmaster: Escape From The Mindmaster Maps © 1982 Starpath Corporation: Level 7 (In-Game Map) Level 7 (In-Game Map) 264 x 232: 1.97 kB The last maze is something special. Regardless of which room being currently explored, the player can tell how close the stalker is by a beeping sound. With every successive time the player is able to get their ship to the right side, the higher their score will be at the end of this timed match. The MindMaster's Mazes To escape, you must pass through a series of six mazes. While there is a time limit in which to finish the maze, you are not penalized for exceeding the time, though you do get bonus points for each second remaining when the maze is completed.

All corridors where the Pegs are located have one-way doors, unlike most other rooms in the previous mazes that had more than one door in and out of each room. There are two parts to each maze, a safe zone, and the area where the stalker roams, separated by doors. At some point, while searching the walls, you will encounter a The mazes are divided into a main hall and rooms. Escape from the Mindmaster Labyrinth 1982 Starpath Corporation, Dennis Caswell 5 AR 4200 ~ This must be done all the while avoiding the "alien stalker" which roams the maze. ", with music and fireworks. Watch Escape from the Mindmaster channels streaming live on Twitch. The player can also reset a game in progress starting with the second maze, as pressing "Reset" on the 2600 console will start the player over at the previously completed maze.

The test in this maze involves the player moving a ship horizontally through a field of moving bricks; whenever the player’s ship is hit by a brick, it knocks their ship back to the left side of the screen and they will have to try to make it to the right side again.


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