Hope this helps. Even after start-up, the emulator’s response may be painfully sluggish. $ ionic cordova run android --device . (If the cable If you’re not looking for it, you can miss the Allow USB Debugging? So the dependencies are not updated in the project.properties on build so if the plugins are updated I had to remove the platform android folder. Seal the deal by clicking OK.Not all USB cables are created equal. Be sure to look for this pop-up when you plug in your device.

On your Android device, find the USB Debugging option: If your Android device runs version 3.2 or older, choose Settings →   Applications →   Development. To sort, it uses a SortedSet using this comparator:This problem is easy to solve: + character must be the highest 'number' in the version comparison. While the emulator is running, you can also use the Emulator Console to issue commands as needed. Some cables have wires and metal in places where other cables (with compatible fittings) have nothing except plastic. Finally, the native-run utility is used to run your app on a device. To do so, you have to prepare the device, prepare your development computer, and then hook together the two.Your device’s Android version must be at least as high as your project’s minimum SDK version.To test your app on a physical device, follow these steps:The stewards of Android will warn you that the USB Debugging option can expose the device to malware.If you don’t see the Select Deployment Target dialog box, from Android Studio’s main menu choose Run →   Edit Configurations. If you definitely don’t see the pop-up, you might be okay anyway. (or in my case I didn't see it rebuilt)I wrote the above script so I didn't have to hack/fork the node_modules/problem plugins configs. googleplus. Select your connected device, and (lickety-split) your app starts running on your Android device.

But I went in android studio and manually changed the numbers and did an android gradle build (without cordova build magic)Error:Execution failed for task ':transformClassesWithDexForDebug'.com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: java.lang.UnsupportedOperationExceptionSo the issues is it is a version conflict I belive as well as a cordova problem without being able to force a version number YAY! On the left side of the resulting dialog box, select Android Application →   App.

We may need to see if there is a way for cordova (issue request) to not do this if a config value is manually set. I'm stuck for 2 whole days on this errorI opened up the generated android platform up in Android Studio and I was able to get the build further along.

It is now read-only. During the buildCordova does some regex voodoo and changes mapped library numbers so even if you force a version it still uses the +.Whenever you run cordova build it will do the regex and replace a custom version number. I edited the other plugins (googleplus) plugin.xml and changed it to use a specific version that was compatible. but when I look in my Android SDK Manager I see When you modify all those :+ there to 11.0.1, it will work.Your task is to discover those other plugins you’re using which are importing the version “:+”Awesome, thank you for clearing that up, and sorry about that.Yep I have a manual install step that when I remove and re-add the android platform I need to edit the Manually editing project.properties is a hack. In the main body of the dialog box, under Deployment Target Options, choose the Open Select Deployment Target Dialog option and deselect the Use Same Device for Future Launches check box. To use Cordova for this process instead, use the --no-native-run option. To use Cordova for this process instead, use the --no-native-run option. You can list targets with --list.

Then, cordova build is used to compile and prepare your app. IDKOk I set it to match the firebase messaging lib and it worked and built in android studio.I edited the other plugins (googleplus) plugin.xml and changed it to use a specific version that was compatible.Which was funny, because I upgraded to the version that used cocoapods to avoid issues with duplicate symbols on IOS, but then it broke Android lol This may not fix your situation, but my limited knowledge of the cordova build process and gradle I managed to hack my way through the issue in cordova/ionic.Hmm...the root cause of this issue is that this line I did a little more digging.



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