Nurgle est une des quatre divinités majeures du Chaos. The deranged worshippers of the Lord of Pestilence say that he concocts diverse contagions to inflict on the material universe for his amusement, and many of the most infectious and horrible diseases are Nurgle's proudest creations. It motivates them to greatness. He tweaks, twists, and diverts. Physiquement, Nurgle est décrit comme gigantesque et infesté par la corruption, avec une peau de couleur cuir et nécrosée. With every stir of Nurgle's maggot-ridden ladle, a dozen fresh diseases flourish and are scattered through the stars. Luckily, you have a vast variety of skills to combat all threats to the empire. Each cure breeds a newer, more powerful disease. However, while the Ruinous Powers compete against each other, they can never defeat the steadfast Empire individually. It is said he whispers in the ears of the wounded on the battlefield, offering them an eternal, if rotted, life if they give in to his call. The desires of Nurgle and his champions are one. The battle raged for solar days, and swathes of Nurgle's Garden were blasted to ruin in the process. For this reason Nurgle, its daemons and mortal followers usually demonstrate a disturbing joy at the pestilence that it inflicts, seeing the plagues as gifts and the cries of their victims as gratitude for the strength to overcome the obstacles of a mortal life rather than agony. The skeletons of some ruined villages long claimed by the forests surely still remain undiscovered, where entire populations were stricken by the plague. While those who wish to spread decay and corruption are certainly amongst his followers, there are also those who wish to endure, to become tough enough to handle the difficulties and opportunities presented by an uncaring world. In addition to the mainstay regions of the Garden, there are many others that enjoy a less permanent existence, coming and going with the ascendancy and passing of one of Nurgle's many plagues. Centipedes, slugs, and a thousand other poisonous pests infest the decomposing mulch. He routinely takes strolls down its twisted paths, cavorting with his daemons and stopping to observe as one of his diseases takes its toll on a wounded captive. So the still human looking new cultists were great. He was irresistibly drawn to the rhythmic beat of life, but could not resist manipulating and twisting nature for his own amusement.

Nurgle is more than form, though. Some are well-established, recruiting new members from among the sick and desperate – those who yearn to cling to life by any means necessary. It is Nurgle's great ambition to speed this universe toward its end by eroding the foundations of reality much as a disease can erode the spirits and bodies of those infected. The myths of the northern tribes tell of an eternal game played by the four Ruinous Powers – Tzeentch, Khorne, Slaanesh, and Nurgle – each brother trying to dominate his siblings. Nowadays, cities are often the places where plague is feared the most. Such is the fate of those who enter uninvited into the heartlands of Nurgle, for even the generosity of the Grandfather of Plagues has its limit. In 2300 Nurgle is viewed as a “loving” God by his worshippers, and he takes great interest in their activities and plots. A dehydrated test subject may see these lakes and, believing salvation is at hand, drink deeply of the cool waters. There they have the great honour of becoming vessels for Nurgle's newest plagues. Those who walk with Nurgle and aid him in bringing about the Great Corruption, as Nurgle calls it, do so with joy in their hearts. Flesh is the coin of his realm, and hopes are the interest he pays on the investments made. Each wishes to overthrow the existing order and claim dominion over both the Realm of Chaos and the mortal world. No civilisation forever endures the machinations of its rivals. He is the eldest of the four Chaos Gods and is the most directly involved with the plight of mortals, particularly Humans who suffer so acutely from a fear of death. Nurgle himself often sits in a massive chair just to the side of the mansion’s front door. He warps, redirects, and alters. Nurgle is often illustrated with hordes of tiny daemons bursting forth from his pustules and suckling upon foulness. Particularly favoured followers receive the worst of his diseases and plagues and often become twisted monstrosities from terrible mutations. The filth and the crowds mysteriously seem to help diseases spread. Differences come to light in many ways. The Epidemic Legions contain the most daemons, for they expand, proliferate, and regenerate; it is they that spread outwards, ensuring initial gains turn into rampaging outbreaks. The whispered prayer of a parent over a fever-struck child, the anguished pleas of the dying man for one more day of life; these are meat and drink to Nurgle. For these newest of Nurgle's adopted children, it is as if the morning fog has lifted and they see the world clearly with fresh eyes. When he is satisfied by his efforts, he pours the concoction into the grate below, and chortles with happiness as he watches the nauseating plagues rain down upon the world.



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